Augmented Reality Project
This project explores the integration of Augmented Reality (AR) into interactive
applications with the goal of enhancing user engagement and delivering immersive experiences.
The system combines real-world environments with digital overlays, allowing users to
visualize and interact with 3D objects in real time.
The AR solution was designed with a focus on usability, performance, and adaptability.
It leverages modern AR frameworks to ensure compatibility across different platforms, including
mobile devices and web-based environments. By blending physical surroundings with
virtual elements, the project demonstrates how AR can be applied to diverse domains such as
education, marketing, gaming, architecture, and healthcare.
- Main Features
Real-Time Object Rendering: Display and manipulate 3D models directly within the user’s environment.
Marker-Based & Markerless AR: Supports both QR/AR marker recognition and markerless positioning.
Cross-Platform Deployment:Optimized for Android, iOS, and web browsers with minimal setup.
Interactive User Experience: Users can rotate, scale, and explore digital objects from different perspectives.
Scalable Architecture: Easily adaptable to integrate new AR modules or expand to industry-specific use cases. - Technologies Used
Unity 3D & AR Foundation
ARCore (Android) & ARKit (iOS)
WebAR frameworks for browser-based deployment
The project illustrates how AR can bridge the gap between the physical and digital worlds,
opening opportunities for businesses and developers to create next-generation applications.
It serves not only as a proof of concept but also as a foundation for more advanced AR-driven solutions.
Challenges & Solutions
Achieving accurate AR object placement on various surfaces
Performance optimization for smooth 3D rendering
Handling device compatibility and camera calibration issues
Learning curve of AR libraries within Flutter
Lessons Learned
Gained practical experience in AR development with Flutter
Improved skills in 3D rendering and user interaction design
Learned how to manage device limitations in AR-based apps
Strengthened teamwork and project management skills